This project is a character cinematic for an elf. The character spawns, summons his weapon and shoots an arrow. I worked on the VFX and the environment setup.
There are 2 Types of VFX:
1. Character Spawn
2. Weapon Spawn
Character Spawn VFX:
The VFX is broken down into a Fresnel appear material, Character appear material and a Spawn Niagara Effect. I am dissolving the materials based off the character height
Weapon VFX:
This VFX is broken down into a glowing spawn material, a weapon appear material and a Spawn Niagara Effect. The dissolve and glow parameters are keyed to create the animation. I created a second UV slot that is used to control the way the bow appears. This way I can use one UV set for textures and the second for effects.