This is a project management tool that can be used to create and manage source assets with proper folder structure and naming conventions. The PMT currently supports Maya as a DCC and Unreal Engine. I plan on supporting more DCCs and Engines in the future. The PMT allows users to easily create/copy/rename/delete assets in a project. It also enables the users to use the correct versions of the software so that everyone working on a project has the same versions.
I plan on adding checks for asset names. Letting users choose what type of asset is being created/added (Animation, model, rig, texture, etc.) and name the file accordingly. Additionally, I plan on adding revision control system support to the PMT. Feedback on the PMT is greatly appreciated