This is a material instance creation tool inside Unreal Engine to create material instances while following proper folder structure and naming conventions. I felt that this tool would be useful for organizing assets and creating instances with a few clicks, especially when some materials like vertex painting materials require multiple texture inputs.
The tool allows users to add or remove prefix or suffix from one or multiple assets, and turn off sRGB for ORM maps. The user can choose a folder that consists of master materials and another folder to hold material instances. The user can select a master material, add the required textures and enable check boxes before creating the material instance. The instance gets created in the selected folder and is ready to use.
I would like to extend this by adding more options for changing compression settings, and make it faster for the user to select textures. It would also be great to apply these compression settings to all textures in a selected folder that have a specific suffix