This is my attempt at creating a storm environment in Unreal. I used Unreal PCG to create environment with ruins using assets from the Fab store. I added a sphere around the area with an animated material for the storm. I created a simple fog post process material using depth fade and created a light function for lightning. I also used this function inside the storm material to make the sphere brighter during lightning. Lastly, I added rain on top using the easy rain plugin.
In the future, I would like to work on making the foliage move more aggressively with the wind which would add to the storm feel. I would also like to work on adding VFX for blowing leaves/dust and some screen spaced effects like water droplets to add more detail to this scene
Storm Video
Lightning light function