Website powered by

Stormy Environment

This is my attempt at creating a storm environment in Unreal. I used Unreal PCG to create environment with ruins using assets from the Fab store. I added a sphere around the area with an animated material for the storm. I created a simple fog post process material using depth fade and created a light function for lightning. I also used this function inside the storm material to make the sphere brighter during lightning. Lastly, I added rain on top using the easy rain plugin.

In the future, I would like to work on making the foliage move more aggressively with the wind which would add to the storm feel. I would also like to work on adding VFX for blowing leaves/dust and some screen spaced effects like water droplets to add more detail to this scene

Storm Environment

Storm Environment

Storm Video

Storm Sphere Material

Storm Sphere Material

Simple fog post process

Simple fog post process

Lightning light function